Class_name = "CBatchBallistics"
object_name = "BULLET_GER_13x64_HE"

//13.0    MG131  ()

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammopmgsmk.mgm",false
visualradius=4.4
SoundScript=""
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.38
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,750,	7,112,	6,281,	0,449
Armor=100,654,	6,85,	5,214,	0,342 //           SHELL_RUS_20x99_HE   
Armor=500,382,	3,29,	2,73,	0,117
Armor=2000,183,			1,7,	0,27

//              (  . )

Gage=13.0				//
DefaultStartSpeed=750	//        ()
MaxDistance=2000		// ,    
Mass=0.034				// 
Mkr=0.89				//  ,     Cx   M=1,        
Mmax=1.3				//  ,     Cx,   M=1,        
Cx_0=0.17				// -   (M <= Mkr),        
Cx_max=0.57				// -   (M = 1),        
Cx_1=0.55				// -   (M >= Mmax),        
R=0.0065				// 
LiveTime=7.3			//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 1.75	//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

DefaultBulletSpeed = 750.0		//       ()   
BulletSpeed = "MG131", 750.0		//      ()  MG131

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_013mm_38g_1g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_013mm_38g_1g_object.txt",1,5,0.089
HitWater="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_013mm_38g_1g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_013mm_38g_1g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_013mm_38g_1g_object.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_013mm_38g_1g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_013mm_38g_1g_object.txt",1,4,0.104
HitForest="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_013mm_38g_1g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 